#pragma once
#include "GameObject.h"
#include "../Common/ArrayBuffer.h"

class Player : public WorldObject
{
public:
	Player(void);
	~Player(void);

	bool create(uint64 guid, const std::string& name, uint32 mapid, float x, float y, float z)
	{
		PropertySet::create(PID_PLAYER_IDS_SIZE);
		WorldObject::create(guid,name,mapid,x,y,z);
	}

	void sendMessage(ArrayBuffer* msg)
	{

	}
};
